Gaming Act (Cap. 583)
Gaming Act (Cap. 583), article 1
1. (1) The short title of this Act is the Gaming Act.
(2) (a) The provisions of this Act shall, without
prejudice to paragraph (b), come into force on the 1st August, 2018.
(b) With respect to gaming devices, commercial
tombolas and all other services provided in gaming premises and , or
controlled gaming premises, this Act and all regulations made
hereunder shall come into fo rce on 1st January, 2019.
Interpretation. 2. (1) In this Act, unless the context otherwise
requires:
"agent" means a person acting for and on behalf of another
person;
"ancillary gaming supply" or "ancillary supply" means a
gaming supply other than a material supply;
"Authority" means the Malta Gam ing Authority established by
this Act;
"authorisation" means a licen ce, approval, certificate,
recognition notice or similar instrument issued by the Authorit y
authorising a person to provide a gaming service, gaming supply or a
key function;
"authorised person" or "authori sation holder" means a person
who holds an authorisa tion from the Authority;
"binding instrument" means an act, document or other
pronouncement of the Authority having binding effect on those t o
whom it is addressed, as may be prescribed by or under this Act , and
shall include the conditions a ttached to an authorisation;
"Board" shall mean the Board o f Governors of the Authority;
"Chairperson" means the Chairperson of the Board and
includes the deputy chairperson or another person appointed to act as
chairperson in circumstances established in this Act or as deci ded by
the Board;
"Chief Executive" means the chi ef executive officer of the
Authority appointed in accordance with this Act;
"confidential information" means any and all information,
whether written or otherwise, whether in electronic form or
otherwise, and whether or not described specifically by the person
disclosing it as confidential, whi ch is related to or connected with the
commercial operation of the disclosing person, but shall not in clude
GAMING [CAP. 583. 3
information that:
(a) is in the public domain;
(b) is or becomes generally available to the public
other than as a result of its disclosure by the recipient in br each
of confidentiality;
(c) was available to the recipient on a non-
confidential basis prior to discl osure by the disclosing party;
(d) was, is or becomes available to the recipient on a
non-confidential basis from a person who, to the recipient’s
knowledge, is not bound by a confidentiality agreement with
the disclosing party or is otherwise prohibited from disclosing
the information to the recipient;
(e) was lawfully in the possession of the recipient
before the information was disclosed to it by the disclosing
party;
(f) the parties agree in writing is not confidential or
may be disclosed; or
(g) is developed by or for the recipient
independently of the information disclosed by the disclosing
party;
Cap. 378.
"consumer" shall have the meaning prescribed by the
Consumer Affairs Act ;
"critical gaming supply" or "critical supply" means a material
supply which is (a) indispensable in determining the outcome of
game or games forming part of the gaming service, and, or (b) a n
indispensable component in the processing and, or management of
essential regulatory data;
"directorate" means a division of the Authority as may be
established from time to time;
"economic activity" means any activity which by its nature is
or could be carried out for the purpose of making a profit, whe ther or
not such profit is for philanthropic or other fund raising purp oses;
"financial year of the Authority" means a period from 1
January to 31 De cember of a year;
"game" means a game of c hance or a game of skill;
"game of chance" means an activity the outcome of which is
determined by chance alone or predominantly by chance, and
includes but is not limited to activities the outcome of which is
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determined depending on the occurrence or outcome of one or mor e
future events;
"game of skill" means an activity the outcome of which is
determined by the use of skill alone or predominantly by the us e of
skill, but excludes a sport event, unless otherwise established by or
under this Act;
"gaming" means an activity consisting in participating in a
game, offering a gaming servi ce or making a gaming supply;
"gaming device" means any device or object, including any
electrical, electronic, or mechanical device, ticket or any oth er thing,
that is used or is by its nature intended for use as part of a gaming
service or in connection ther ewith in a gaming premises;
"gaming premises" means any premises accessible to the
public, which is used or intended to be used for players to par ticipate
in a gaming service;
"gaming sector" means the economic sector focused on the
provision of gaming services and gaming supplies and other serv ices
and goods in connection therew ith or related thereto;
"gaming service" means making a game available for
participation by players, whether directly or indirectly, and w hether
alone or with others, as an economic activity;
"gaming supply" means a supply, directly or indirectly, of a
good or service, in relation to a gaming service, which is eith er a
material gaming supply or ancillary gaming supply, but does not
include provision of a key function;
"material supply" or "material gaming supply" means a
gaming supply of such importance that any weakness or failure i n its
provision could have a significa nt impact on the operator’s (a) ability
to meet the operator’s obligations under the Act and all applic able
regulatory instruments; or (b) to manage the risks related to s uch
supply; or (c) to continue in bus iness, and the term "material supply"
shall include a "critical supply";
"minor" means a physical person under the age of eighteen
years, except where prescribed otherwise in specific instances under
this Act or any other regulatory instrument;
"Minister" means the Minister responsible for the gaming
sector;
"money and, or money’s worth" includes, without limitation,
currency accepted as legal tender in the jurisdiction or jurisd ictions of
its issue, virtual currencies, units of value, tokens of value, goods,
services and any form of property which may be traded, sold,
GAMING [CAP. 583. 5
converted into, or otherwise exch anged for money, goods or serv ices;
"National Lottery games" means the Grand Lottery, Super 5
and Lotto, in the form envisaged in the National Lottery licenc e as
well as any variation of any of the said National Lottery Games ;
"National Lottery licence" means a licence granted by the
Authority in virtue of a concession by the Minister granted und er
article 11(3), to operate the N ational Lottery games and such o ther
games as authorised by the Authority, and subject to such terms and
conditions therein, and "Nationa l Lottery licensee" shall be co nstrued
accordingly;
"operator" means a person who carries out a gaming service;
"player" means an end customer who participates or takes
preparatory steps to participate in a game;
"player funds" means player’s money and money’s worth held
by an operator under an arrangement made between an operator an d
the player for the provision of a gaming service and includes, but is
not limited to, funds that the player has the right to withdraw a n d
funds committed directly by players to games, pending determina tion
of the outcome of such games;
"player funds account" means an account held by or for or on
behalf of an operator with a licensed credit, financial and, or payment
institution in which p layer funds are kept;
"prize" means the reward of money or money’s worth offered
to one or more participants in a game in accordance with the ru les of
the game;
"recognition notice" means a notice issued by the Authority
whereby an authorisation issued by another Member State of the EU
or the EEA, or a State which is deemed by the Authority to offe r
safeguards largely equivalent to those offered by Maltese law, and is
recognised as having the same effect as an authorisation issued by the
Authority for the purpose of providing a gaming service, gaming
supply and, or key func tion in or from Malta;
"regulatory data" means data which an authorised person is
obliged to compile, retain and, or report to the Authority by o r under
this Act or any other regulatory instrument;
"regulatory instrument" means this Act, regulations made
under this Act, and the Authority’s binding instruments;
"stake" means money or money’s worth that is or must be
committed in order for a player to participate in a game, wheth er or
not it is risked directly on a result of the game;
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"vulnerable person" m eans any person who is known to have a
gambling problem, any person whos e social circumstances may mak e
him or her more susceptible to problem gambling, or any person who,
by virtue of a defect in the capacity of will and understanding , is
rendered more susceptible to problem gambling, and this shall
include players who are undergoing a period of self-exclusion,
persons who have been diagnosed by medical professionals as bei ng
pathological or otherwise problem gamblers, persons who are
currently seeking treatment for problem gambling and persons un der
the influence of alcohol or drugs.
(2) In this Act and any binding instrument made thereunder,
if there is any conflict between the English and Maltese texts, t h e
English text shall prevail.
PART II - Regulatory Objectiv es and Governing Principles
Gaming sector to
be supervised.
Text read from the consolidated PDF published by Legislation Malta. Tables, figures and marginal notes may be incomplete or out of place: the official PDF is authoritative. General information, not legal, tax or accounting advice.